package core.game_states;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;

public class StateMainMenu extends GameState
{

	public StateMainMenu()
	{
		
		
	}

	@Override
	public void init(GameContainer gc, StateBasedGame sbg)
			throws SlickException
	{
		SX = gc.getWidth();
		SY = gc.getHeight();

	}

	@Override
	public void render(GameContainer gc, StateBasedGame sbg, Graphics g)
			throws SlickException
	{
		

	}

	@Override
	public void update(GameContainer gc, StateBasedGame sbg, int delta)
			throws SlickException
	{
		

	}

	@Override
	public int getID()
	{
		return 0;
	}

}
